bought it on steam, and bought it here again because i wanted a drm free version but also i think this game is worth buying twice. a fantastic work, one of the most fun times ive had just picking up a game and playing it
Hey rittz. I purchased this game and played it on steam. I left a review there but thought I'll leave here a more detailed review more focused on the (very few) things I didn't like. Mainly becuase I really, really like your stuff and would love to see it improved even more.
I first played your stratospear and liked it a ton, so much that it made me check out every one of your other projects on itch and I also sent you a message on twitter regarding its development, and since decided that i'll give unreal engine a go after I finish my current project in gamemaker.
when I saw that you finally published a full game, that is niether a game jam, a demo or a prototype, I was thrilled. It's honestly everything I would have excpected and hoped to see, maybe minus stratospear's combat but it just wasn't a focus here so that's cool.
the only "big" aspect I think could use improvement is the world design, and spesifically, making the levels easier to navigate and understand. I'm not talking about making the platforming challenges more clear, I'm talking about each world's layout being usually very hard to grasp.
It started bothering me esp after the early game, when suddenly a lot of places opened up to me (though it existed from the start, I couldn't draw a map of the first world) and I got over it in the lategame, where i went circles around and around the levels until learned them either passively or actively in order to find the keys.
The outdoor castle map was the easier for me to get around and thus one of my favourites, I think making more outdoor maps could instantly improve upon this aspect. Another thing that helped me is that in the keep, in one of the crossroad maps there was a bush, indicating that that door leads to the dark map. more of these would def be appriciated.
while writing this review i searched some stuff online and noticed that you actually published the game on steam quite a while before on Itch. I follow you here so I was informed when you published the game here and thought that its brand new, but now seeing how ppl made guides for the maps and mapped them out visually I kind of feel like I just rumble on some part of the game I sucked at too much to enjoy, dunno.
anyway, i liked the game a ton, would definately come back to play your next projects. take care.
Purchased on steam and am quite happy: -The movement is phenomenal -Music was wonderful (Empty bailey especially) -Obstacles could be circumvented in inventive ways at times
as well as disappointed (in a good way): -Wishing there was more -Hoping for a follow up
only ran into 1 bug: -Greave Kicking dreambreaker through some enemies causes it to disappear (hard to replicate thankfully)
I don't think I'll ever be able to find another game that makes the mobility feel so good! Wonderfully done!
Got it from Steam a while ago and completed it! Despite of its flaws really great little game, and not that short unless you are very good in platforming.
As someone who also purchased the game on Steam, I highly recommend it! I'm looking forward to seeing what updates this game gets too, because my biggest complaint is just that I want more of it!
This game is a STEAL. I bought it off Steam already. Very few 3D platforming games make movement feel so GOOD. I think that's your recurring talent in all the games and demos you've put out so far.
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bought it on steam, and bought it here again because i wanted a drm free version but also i think this game is worth buying twice. a fantastic work, one of the most fun times ive had just picking up a game and playing it
Hey rittz. I purchased this game and played it on steam. I left a review there but thought I'll leave here a more detailed review more focused on the (very few) things I didn't like. Mainly becuase I really, really like your stuff and would love to see it improved even more.
I first played your stratospear and liked it a ton, so much that it made me check out every one of your other projects on itch and I also sent you a message on twitter regarding its development, and since decided that i'll give unreal engine a go after I finish my current project in gamemaker.
when I saw that you finally published a full game, that is niether a game jam, a demo or a prototype, I was thrilled. It's honestly everything I would have excpected and hoped to see, maybe minus stratospear's combat but it just wasn't a focus here so that's cool.
the only "big" aspect I think could use improvement is the world design, and spesifically, making the levels easier to navigate and understand. I'm not talking about making the platforming challenges more clear, I'm talking about each world's layout being usually very hard to grasp.
It started bothering me esp after the early game, when suddenly a lot of places opened up to me (though it existed from the start, I couldn't draw a map of the first world) and I got over it in the lategame, where i went circles around and around the levels until learned them either passively or actively in order to find the keys.
The outdoor castle map was the easier for me to get around and thus one of my favourites, I think making more outdoor maps could instantly improve upon this aspect. Another thing that helped me is that in the keep, in one of the crossroad maps there was a bush, indicating that that door leads to the dark map. more of these would def be appriciated.
while writing this review i searched some stuff online and noticed that you actually published the game on steam quite a while before on Itch. I follow you here so I was informed when you published the game here and thought that its brand new, but now seeing how ppl made guides for the maps and mapped them out visually I kind of feel like I just rumble on some part of the game I sucked at too much to enjoy, dunno.
anyway, i liked the game a ton, would definately come back to play your next projects. take care.
Purchased on steam and am quite happy:
-The movement is phenomenal
-Music was wonderful (Empty bailey especially)
-Obstacles could be circumvented in inventive ways at times
as well as disappointed (in a good way):
-Wishing there was more
-Hoping for a follow up
only ran into 1 bug:
-Greave Kicking dreambreaker through some enemies causes it to disappear (hard to replicate thankfully)
I don't think I'll ever be able to find another game that makes the mobility feel so good! Wonderfully done!
great game, does stuff with platforming and level design that felt original ... despite me being fairly sure its not. that's an achievement
epic
Bought this on Steam and I highly recommend it. Only took me around 4 hours on my first playthrough but it left a strong impression
Got it from Steam a while ago and completed it! Despite of its flaws really great little game, and not that short unless you are very good in platforming.
There's a spelling mistake in the game's description. "granduer" -> "grandeur"
Phenomenal game 10/10
If you want a taste check out
Show post...
Banger gam
Damn, bought it on Steam because I didn't know it was gonna be released on itch a day later! Big recommend.
As someone who also purchased the game on Steam, I highly recommend it! I'm looking forward to seeing what updates this game gets too, because my biggest complaint is just that I want more of it!
This game is a STEAL. I bought it off Steam already. Very few 3D platforming games make movement feel so GOOD. I think that's your recurring talent in all the games and demos you've put out so far.