Map Update!


Hey everyone! The Map Update is finally here, plus a little extra. Let's go into the full patch notes:

  • Added Credits!!! Please check out and support the other wonderful people who helped make this game real
  • Added the "Memento" power up, letting the player access a minimap. It can be found in the beginning of Castle Sansa, near the entrance from the Dungeon.
  • Added Time Trials to each major area. Each one has an outfit reward for completing the bronze time. The Professional outfit has also been retrofitted into a small time trial in the same place- if you complete the time trial in the Castle Sansa area and don't get anything, thats why
  • The Lock-On camera has been reworked and is much more effective at keeping enemies on screen.
  • The camera will try to more aggressively follow the character when Wall Riding and not controlling it. The timing is the same as the "follow activate delay" setting.
  • Added an option to have the lock on button recenter the camera when no valid targets are nearby.
  • Added Keybindings
  • Sybil has a new animation for bunny hopping
  • You can now Air Kick again after kicking the breaker
  • The game should be a bit more performant now, as some internal settings that didnt have an effect on visuals were still affecting performance have been reduced/disabled. Should also increase battery life on Steamdeck and similar devices.
  • The song for Castle Sansa has been extended
  • There is now a sound when parrying projectiles
  • The dungeon has an added switch gate near the exit to ensure players find the path forward more easily.
  • A guidestone has been placed near the main dungeon exit that states the text that used to only be outside the Tower.
  • Strong Eyes will now briefly stagger to signify the second half of his health.
  • The Princess's Big Dark Orb Bomb Thing will properly explode
  • Modified and moved the entrance to the Underbelly key slightly to be more visible
  • Modified geometry on the broken pillar in front of the tower
  • Skid jumps now have a lower cap when you don't have Solar Wind, indicated by the blue after image and alternative sound effect.
  • Fixed bug where Sybil could not move in all angles when camera was point down
  • Sybil no longer gets displaced when climbing tall poles
  • Probably some other small fixes I forgot to write down sorry

And that's just about it! You may also notice the shiny new cover/key art i made! It doesn't make me made when I see it and actually matches her post-jam design, woo!

Thank you so much to everyone, especially those who may have been waiting so patiently for the map specifically. I'm sorry there's not more major content, though I've already started production on my next game so it's been hard to find the time/energy to work on Pseudo in such a capacity, but even if it took a little long I did wanna get this update out. As well, you never know what might change, but for the time being this will be the only major update Pseudo will be getting.

I do still have a few more QoL or other minor tweaks i might polish off over the next week or two, though.
And while I don't think there should be any major ones, feel free to report any bugs found on here, the steam forums, the support email, or on the discord and i'll try to fix them up ASAP.

Localization into other languages may happen down the line as well.

Before I end this, a couple points!

The OST is now on sale on steam! You've been able to buy it on bandcamp for a while now, but if you'd like to grab it on steam that is an option too now.

If you liked Pseudoregalia, then Matt, our texture artist and other major level designer, has been brought on board a little game some of you might know called The Big Catch! He does great work and I'm super excited to see him on a project with a little more breathing room. Be sure to keep an eye on that game!

As well, you should all check out his previous game, Vernal Edge! It too is a lovely metroidvania with a unique take on the genre, and a big character action type combat focus- great if you thought Pseudo's was lacking!

And finally....I just wanted to say, thank you all, so, so much for playing. The game, as of last month, broke 100k sales, and that's something I'm honestly still having trouble processing. I really didn't imagine our dinky little jam game would connect with so many people and I'm SO happy that I can now work on games full time because of it. The feedback, the streams, the fanart, it's all just been crazyl!!
That said, I almost certainly won't be making Pseudoregalia 2, as there's many other games in different tones and genre's I'd like to get to, but I will at least make a spiritual successor to this game at some point, don't you worry about that!

And for Sybil...I think you'll meet her again, one day.

Thanks for reading, until next time!

-rittz

Files

pseudoregalia_1.272.7z 263 MB
68 days ago

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Comments

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Thanks for your hardwork! Honestly the map is probably the only minor thing I felt this needed to be a super polished experience and you managed to deliver. If you want to do more on the project I think there is a bit you could to improve the UI but it's a fantastic game 😍😍