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The most frustrating part about this was that when I wanted to toss, the character also did action. So when I'm wanting to toss a slime in the air, I'd instead plummet as it was thrown. Or in big form, granted not used for very long, but I messed around with it, and even standing still the toss and action sharing the button became very apparent. It occurred in second form, but at least the action just had Sobay kick in place. But in big form she'd charge as I toss, so the slime wouldn't even go where it had originally indicated, because now it's being thrown out with more momentum. I feel like there is a lot of potential in this game, especially with the movement tech and I want more, and these issues to be addressed. I feel like there could be a skill system. Like, turning the charge and slime throw into a more purposeful feature by allowing you to charge and then throw a slime during the charge, and being able to cancel the charge by doing a jump to conserve the momentum so you can get some serious distance.

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good system but you cant have pool right under the cage because what if some one decide to walk back through the level and gets stuck , some one the trigger prompts didnt trigger like the RT prompt for when your in water . also if your computer cant handle it lowest graphic setting is what needed , the higher it is more likely you'll glitch through floor on moving platforms and miss fire the bounce goops. also get rid of those boobs this will be peak androgynous design

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Absolutely epic. loved everything about it. I have some suggestions.
1: rolling. hold shift to roll up into a ball (bigger ball at bigger sizes) you cant control the ball but it has a much higher top speed than normal movement (like in classic sonic games)
2: KEEP the Pool Rooms aesthetic. it looks great, fits the idea of random pools (to regain mass). also- I'd suggest watching this video for possible aesthetic inspiration on further levels if you intend on making this into a full game. (yes its a minecraft tuber im not trying to promote him or anything i just think his verison of the pool rooms looks cool)

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This game made me realize that my favorite movement in games is being able to bounce at will. Definitely left wishing for more. 

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You are so good at creating amazing 3d platforming. This was a lot of fun.

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The platforming takes a bit of time to get used to, but the bouncing and aerial mobility feels nice to mess around with, especially the second form. I think the slime character has the potential to be cute like Sybil.

Looking forward to the game development.

I love how the platforming feels when you start messing with it a bit and I would def play this at a scale similar to Pseudo because boy do I think that'd be fun to get used to and then learn tech for. sad you couldn't do much more for the big form

fun project

It was fun)

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Great take on the theme! It's fun, I could totally see these mechanics expanded into a full game

Fun little goopy game!  It took a bit to get used to jump distance, especially 2nd form.  I ended up going a little slowly due to how long it would take to recover from a mistake.


Hope to see more of this!  It's interesting!

pretty interesting, I could see it being pretty cool if developed
utterly wild how much having roll also be stomp messed me up tho

another banger!!!

Weird

really really cute and fun! i think the 3 different forms could add a lot of interesting decision making for how to clear an area, would love to see this further polished and expanded.

Cool game, cool character, cool visual :)

This is where I got stuck, and restarting the level only helped me, otherwise everything is fine :3

I hope that the developer will not abandon this project, despite the fact that this is a game for jam

Good luck to the developer in future projects ;)

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Good time. Couldnt tell if anything I was doing was intentional but still had a good time & a bit of challenge :3

Feels great except the toss for precision at a disantance. Near wall application though feels good.

Slurpy Squishy Spongy sounds when absorbing water would be neat & humourous.

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It took me far too long to figure out that the toss button when in water refuels you lmao. Good game tho love slime girls.

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for such a small game, this does have a lot of cool potential. i love it alongside the character design.

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More of a techdemo, but it could be a nice game!
I would go more for the cartoony look rather than using realistic lighting, but honestly cartoony character and realistic environment doesn't look bad in this game.