Downloaded the game and I'm a bit confused. I don't seem to be able to actually do anything - the path to the lighthouse and also the door at the top of the lighthouse are covered with boards that look like they should be breakable. The controls on the game page mention an oar, but I went all around the map and found nothing like that. Not sure if I'm missing something obvious as no one else has commented on this.
Really fun to just goof around and dive through the air catching a ton of speed. Didn't feel super compelled to 'finish' i though. I got about 60 treasures and figured that was enough.
Took me a while to reach the end with 79 treasures, and the core is very entertaining. The idea of just exploring this little island and reaching your goal through discovering various secrets, lighthearted platforming, and solving riddles is very enjoyable. Could easily imagine this being turned into a larger release with maybe another island or two, and a couple more riddles available at the same time, leaving you room to and attempt another one if you're stuck on another.
Adorable character designs, pretty pleasant writing. The controls took a bit to get used to but made a lot more sense once I figured out what to do. Pretty good so far, hopefully this becomes something more ;)
With (as always) excellent controls and character designs, it was a pretty swell experience to play, with the only possible issue being the camera sensitivity.
The air dive feels really good, and has some absolutely insane momentum opportunities. I did manage to get the box on top of the pillar, it doesn't even look possible at first but pulling it off after a dozen attempts was really fun.
Finally beat it! That last puzzle took me FOREVER . Interesting game. It was kind of odd how a lot of the progression was gated behind understanding the intricacies of the dive mechanic (long jumping, double wall jumping), yet none of the in game hints really talked about it. I mostly just learned how it worked by messing around with it. I never figured out how to get the box on the top of the blue pillar, so I probably still don't fully understand how it works. The character designs are amazing, of course, and overall a very fun game. Found some small bugs and visual glitches during my playthrough. Nothing too bad except twice I had my game softlock after interacting with the same object multiple times in a row. Couldn't interact or move after closing out of the dialogue. Loved the game and great job!
I believe the way to get on the blue pillar is to dive for several seconds and then jump before hitting the ground causing a giant leap. Not sure why that happens, but the longer you dive = the bigger your jump.
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Love the movement in this one
Downloaded the game and I'm a bit confused. I don't seem to be able to actually do anything - the path to the lighthouse and also the door at the top of the lighthouse are covered with boards that look like they should be breakable. The controls on the game page mention an oar, but I went all around the map and found nothing like that. Not sure if I'm missing something obvious as no one else has commented on this.
alright I watched a video and found out that there was a note I didn't read
I finished it! Very nice little game with smooth controls.
aight lets see fish game
fish game good, i like
What changed in the update?
Really fun to just goof around and dive through the air catching a ton of speed. Didn't feel super compelled to 'finish' i though. I got about 60 treasures and figured that was enough.
Took me a while to reach the end with 79 treasures, and the core is very entertaining. The idea of just exploring this little island and reaching your goal through discovering various secrets, lighthearted platforming, and solving riddles is very enjoyable. Could easily imagine this being turned into a larger release with maybe another island or two, and a couple more riddles available at the same time, leaving you room to and attempt another one if you're stuck on another.
my jaw dropped and it is now loose !
Adorable character designs, pretty pleasant writing. The controls took a bit to get used to but made a lot more sense once I figured out what to do. Pretty good so far, hopefully this becomes something more ;)
With (as always) excellent controls and character designs, it was a pretty swell experience to play, with the only possible issue being the camera sensitivity.
The air dive feels really good, and has some absolutely insane momentum opportunities.
I did manage to get the box on top of the pillar, it doesn't even look possible at first but pulling it off after a dozen attempts was really fun.
Finally beat it! That last puzzle took me FOREVER . Interesting game. It was kind of odd how a lot of the progression was gated behind understanding the intricacies of the dive mechanic (long jumping, double wall jumping), yet none of the in game hints really talked about it. I mostly just learned how it worked by messing around with it. I never figured out how to get the box on the top of the blue pillar, so I probably still don't fully understand how it works. The character designs are amazing, of course, and overall a very fun game. Found some small bugs and visual glitches during my playthrough. Nothing too bad except twice I had my game softlock after interacting with the same object multiple times in a row. Couldn't interact or move after closing out of the dialogue. Loved the game and great job!
I believe the way to get on the blue pillar is to dive for several seconds and then jump before hitting the ground causing a giant leap. Not sure why that happens, but the longer you dive = the bigger your jump.
thx